Posts tagged as:

warcraft

WoW’s easy-mode is what makes the new LFG system win.

January 12, 2010

In a reply to SynCaine over at Hardcore Casual, commenter Mig borrows from Palahniuk’s Fight Club by acutely noting how World of Warcraft’s (WoW’s) glorified new looking-for-group (LFG) system does little more than create “single-serving friends.” The lack of difficulty in most instance encounters, combined with the ease of being able to quickly enter such [...]

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NPC party members are a good idea.

December 5, 2009

Lots of folk are annoyed at Bioware’s revelation of “companion characters” in the upcoming Star Wars MMORPG, whereby “companion characters” are NPC group-members that can stand-in when groups can’t find other players to fill certain roles, such as healers and tanks. Keen was one of the first to vocalize his aggression:
Why don’t you just make [...]

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The Cataclysm cometh. Or, has it been gradually coming all along?

September 30, 2009

There’s a special place in Hell for those who destroy good lore. Sure, some lore tweaks are necessary now again just to keep a back-story consistent, and fluff moving in the right direction. Yet some designers, like George Lucas, take things too far when they butcher Star Wars by introducing midichlorians and other such nonsense. [...]

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Our most addictive PC games, by money and time.

July 1, 2009

Looking back at the decades of games we’ve played, a handful jump out not only as among our favorites, but as enormous time and money sinks. It’s not that the dollars and time spent were wasted, because we certainly enjoyed them all, but it makes for an interesting retrospective when we consider the lengths we [...]

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Casual vs. hardcore defined by convenience of play?

April 17, 2009

Casual versus hardcore gaming is a relatively new discussion among gamers, ousting such classic favorites as “Which platform is better?” That’s because as games grow in complexity, and as game libraries continue to expand, the options available to gamers climb accordingly. As humans, we’re inextricably drawn to differentiating ourselves from one another, and what better [...]

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